It has been 20 years after Guitar Hero hit the market across the Atlantic, giving players everywhere the tools to feel like a rock star. Not in reality, though you'd be hard-pressed convincing anyone who has nailed the epic lengthy guitar solo before a packed living-room audience.
Created by the developers, Guitar Hero provided users with a guitar-shaped controller to follow on-screen cues moving along the screen in time with a song. Every sequence corresponded to particular chords, creating the feel of an authentic performance.
Harmonix had already tried its hand with rhythm games prior to teaming up with RedOctane, which was acquired by the gaming giant during the mid-2000s. Collaboratively, they laid the foundations for a surprising billion-dollar franchise that had a significant impact on numerous musicians included, showcasing classic groups to a new generation of younger players.
A former executive, former COO from the developer, recalls the initial budgetary hurdles in securing the recordings – despite the fact initial releases primarily featured cover versions.
“We rerecorded all the music because the dollar figure prohibitive,” he explains. “Despite having the publishing rights by themselves, it was nearly impossible. We couldn’t get bands like legendary groups – RedOctane was operating on a shoestring budget, and we were pretty convinced the project would flop. But once the game became a hit, and record sales and radio play increased, all artists desired to participate.”
He continues: “One of the remarkable aspects was the number of parents got in touch and thanked us for exposing their kids to the music they loved. It evolved into an intergenerational thing.”
Classic Rock Finds Younger Fans
Northern Irish blues-rock band the Answer included Never Too Late on the 2008 game the popular installment. Lead musician the artist recalls the way the game brought older hits back into vogue: “The game offered a larger, younger audience. Generally such music was seen as outdated material, but then when it was included in the title and teenagers discovered it, suddenly it became trendy. This validated it, eliminating the outdated tag. It provided our catalog a new life.”
At that time, the band's debut album remained unreleased stateside, so Guitar Hero was a key medium for exposure for the band as they went on US tour supporting AC/DC. “Their crew had on Never Too Late during travel, and some of them recognized us from Guitar Hero,” he notes.
Rock’s Heavyweight Titles Enduring Impact
Rock’s heavyweight names soon capitalised on the series’ popularity, with Aerosmith, Metallica and others featuring in dedicated game editions centered around each band’s catalogue and related lore, visuals and legendary status. In the case of, Guitar Hero: Aerosmith, it was said to have made the band greater revenue than any of their studio albums. It moved more than half a million units upon release, and demand for their songs saw an increase significantly at a time when the music business was already collapsing.
Guitar Hero continues to inspire quick-handed fanaticism within the community. Earlier this year, an online personality achieved an impressive attempt featuring Through the Fire and Flames – a notoriously difficult anthem made popular by Guitar Hero – using a fan-made version, a no-cost alternative with similar mechanics and extensive personalization features. This track is challenging even in expert mode, not to mention played at double speed while hitting a single one of the thousands of cues. The streamer stated requiring months of practice of practice.
“Guitar Hero is a fun, imaginary experience. Just as with Call of Duty, that doesn’t mean you ought to use a real gun and enlist,” notes musician Herman Li.
The band had already wrapped up a successful tour before Through the Fire and Flames was featured in the third game, but Li says it made them a household name. “I remember our distributors informing us that our selling albums rapidly,” he shares. “It exploded on the subsequent tour, and we were playing just before the headliners at the event.”
In fact, the band's visibility via the game proved so vast that it has risked overshadow all other accomplishments. Last year, the track featured in promotional material for Despicable Me 4. “Previously I felt differently, but I’ve made peace with it,” he admits. “If you only hear a single track, that's fine – each person has a unique path in music and I’m glad we played a role in fans' experiences”.
The Lasting Impact from the Iconic Controller
Top-tier marketing, whether it’s for automobiles, clothes or games, goes further mere transactions – it evokes a longing. Did Guitar Hero tap into that? “Precisely what our team trying to create,” he confirms. “That thrill of being a music icon on the stage. From day one, the co-founders believed humans have a natural human desire to create songs, and their goal was to use technology to enable everyone to do it”.
Most of Guitar Hero games came out in just a five-year period between 2005 and 2010, including derivative titles such as the DJ version, complete with a turntable controller, and Band Hero. After that, corporate focus in plastic instruments died down, aside from a brief comeback several years later.
Titles such as the fan project and newer releases have kept the community alive, with set to be a new product from the founders in development. Recently formed developers has entered work on its debut rhythm-based title. The initial creators are participating in advisory roles. Is the world prepared to welcome another game following the classic?
“We thought those games might become like Madden allowing annual update every year,” he remarks. “With abundant new music that it could be evergreen, so I’ve always been optimistic. There’s no reason for it to continue for future fans.”